Aaron sent the private investigations group off into the Dreamlands, where we wasted plenty of time tangling with zoogs and bareknuckle brawling for change. I enjoyed the adventure, but we needed about twice as much time to deal with it properly. Instead, we did the first half in 5 hours and the second half compressed into 45 minutes, with a predictable degradation in coherence.
My next foray into gaming was Richard's Advanced Drunkards & Dragons, where I learned that long-disused parts of my brain still contained esoteric information about psionics, treasure classes and sundry other minutiae. Richard made us drink at a fairly rapid pace, and I got through a six-pack of Newky Brown Ale and moved on to Pat's whiskey. I encountered more drinks than monsters, I think. That wrapped up at 2AM-ish, which was my cue to begin Last Call of Cthulhu, which I designed as more of a drunk game than a drinking game. The characters were inebriated Oklahomans, just kicked out of B-Ys, the only tavern in Cherokee, OK. Soon, their lives were complicated by Klansmen(?), car accidents, unwakeable sleepers and Great Cthulhu. Most of the players had little difficulty filling the roles of drunken people, and I think it was about as amusing as one might hope something to be at 4 in the morning.
Oh, Richard also mentioned that he had tried to buy Taint of Madness on Ebay, but was outbid by Chaosium. Looking at Chaosium's feedback, I learned two things: first, they are buying up their own out-of-print supplements - second, I have a higher feedback score.
After sleeping into the middle of MLK day, Rebecca and I went off to acquire fabric for curtains. We now are the proud owners of a 33 foot long river of lovely green (and some lesser amounts of other stuff). Wish us luck as we (i.e. she) beautify the domicile.