If you like pictures better than words, here they be.
I showed up late afternoon on Saturday. The beer and pretzels I brought disappeared rapidly into the ravenous collective maw. I got in one practice round at Guitar Hero to gauge the A/V set-up. Then I had to get ready for my game, which involved cutting several sheets of paper into little schnibbles.
I was running Casino Arcane: a LARP-lite/card game. The players were members (or aspiring members) of the Major Arcana, a secretive society of occultists who derive some of their power from the occasional playing of a mysterious game: Fool's Errand. Boiled down to its essentials, Fool's Errand is seven-card stud played with Tarot cards and with the addition of magical powers that effect the cards and the other players. Not to mention the fact that if players leave the table, they can be mugged by other players. Oh, and in addition to the $1 million brought by each player to the table, they are all potentially risking their souls.
I was very happy with the first run. The players brought a great deal more role-playing than I deserved to get from my minimal character info. As for the game, I only tweaked one relatively minor thing halfway through to help speed things up. Certainly, a couple of the powers are a little too powerful, but it certainly provided for a game fraught with dramatic turns of fortune.
I think the funniest thing is that I was sort of an NPC. I was representing the Fool, the host of the game. Since I am the Fool, although I'm in the game, all of my cards are dealt up. Everyone can see exactly what my hand is. Also, since I am the Fool, I always call bets & raises. The game is played until there is just one player and the Fool left in the game. When that occured,
The game ended at 11:30 or so. As it approached midnight, I prepared for Maxi-Axey, a Guitar Hero competition. Sadly, although Guitar Hero had been played incessantly all day long, the competition was sparsely attended by players. I put on my magic pants only to discover just two other competitors, Pat and Bino. The pecking order was rapidly established. Mike > Pat > Bino. Pat brought his A-game and some well-practiced songs, but I emerged victorious.
General Guitar Hero-ing ensued and I segued my way into
Aaron had lots of other games on tap: Ouija, La vache qui tache , and some light-as-a-feather, stiff-as-a-board, wherein we discovered that Brandie's head is preternaturally dense. I missed half of the games, and we never got around to Russian Roulette or Are you there, Moriarty?, but Aaron did a great job having a dozen or more games on tap. But by that time it was, I dunno, three-ish and most of us were half-dead. I finally camped out in the garage in my sleeping bag. On the whole, I was happy with my choice. It was quiet, dark and cool. The only drawback was that, apart from the sleeping bag, the only thing between me and a cement slab was a length of carpet. I must have slept on my side with my fist underneath me, because I still have a huge sore spot along my ribs.
In the morning, I gulped down a couple granola bars, some peanuts and some OJ and got ready for the Pat Slot: "Be prepared for something wonderful. Something different. Something that could only be run at Pat's House."
We players rushed into the game room when we heard a struggle going on. It was Pat wrestling with Evil Pat! Although Pat nearly got the better of Evil Pat, Evil Pat disappeared into one of the games in Pat's extensive game library. Eager to help Pat defeat Evil Pat, we allowed him to send us into Chutes and Ladders, in the guise of some ancient characters from Pat's youth - old Tunnels and Trolls and Top Secret characters with ridiculous stats and equipment. Anyway, in Chutes and Ladders land, we found the children crying, the ladders broken! What to do? Well, perhaps we could mend the ladders. Perhaps we could just slog our way to the top without benefit of ladders, arduous but certain of success.
As we discussed our options, Pat's face finally crumbled and he held his head in his hands. Our poor host had had one hour of sleep last night and, well, the Pat Slot was as ready for prime-time as Live Paranoia had been. And yet, like Live Paranoia, fun was rescued from the ashes as Brian caught Pat's punt and ran with it, taking over and leading us through an encounter with some hobgoblins and eventually into Alpha Complex, where the situation got stickier and sillier by the minute.
I won't say the game ended, but after a while, it stopped happening anymore, and we dispersed. This gave me an opportunity to play a little Carcasonne, and play a little Court... a card game designed by Rich. It was a fast clean game, but this was sort of a playtest. It was fun, and I played several hands. When Rich asked for feedback, he got all sorts of contradictory and ridiculous advice.
But now it was time for me to start cutting up more schnibbles of paper for the Sunday run of Casino Arcane. We didn't have the game room, so distraction was a much greater factor this time, since other people could (and often did) draw the players away from the game. But, although the run was a lot shakier than the Saturday game, it was still I think satisfying. Especially for the Fool. This time, I wound up with $5.1 million, while Charles 'won' with a hundred grand less than he'd started with. Of course, I think he had also obtained three souls of the other players, which may well be far more important.
I think Casino Arcane went well enough that it may well appear at future Maxicons and similar events. Some suggested that I should 'box' Casino Arcane for sale, possibly with Rich's help. I may well do that. I can already see how I could produce a slightly more vanilla version that would be (I imagine) a tidier package than the nonsense I actually produced for Maxicon.
There was a little breathing space, and then....
HōL
Brian ran another memorable session of HōL (Human Occupied Landfill). The Bush Administration had looked virtually everywhere for the Iraqi WMD. They had to exist somewhere, so logic dictated that they must exist in the one remaining place that hadn't yet been searched... HōL.
Brian started with a brief multiple-choice quiz on Bush Administration history, with questions like "Before becoming Secretary of State, Condoleezza Rice was... A) National Security Adviser, B) a concert pianist, C) a university provost, D) a cyborg." This being HōL, well, it's pretty obvious what the answer is.
The horrible thing about this whole phantasmagoria was how easy it was to translate this whole mess into a metaphor for the actual Administration.
After HōL ended, I made an ever-so-cursory attempt to clean the game room before thanking Pat and departing for home. But the gaming was still going strong when I left.