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Journal of No. 118


October 19th, 2009

Rizcon etc. @ 01:42 pm

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I at least squeezed in one game at Rizcon on Saturday. I was in notjenschiz'z Sky High II - high school for superheroes-in-training. The game used the Primetime Adventures system, which was quite interesting. The conceit is that the players are both the writers and actors on a TV show, while the GM is the Producer. The players come up with a barebones idea of what the next scene will be like, and then act it out. In case of a conflict, a mechanism is used to determine the outcome, and also which player gets to narrate the resolution of the conflict. (making it similar to octaNe... yes, I've got octaNe on the brain.)

In practice, sometimes the system worked really well, and I'm sure the TV show we were making would be better-than-average if it had actually been filmed. Other times, the narrative thread would get bogged down and it wasn't so successful. For a system with so few rules, I think it was still over-complicated. If your players are good enough to handle making up scenes, improv-ing, and narrating situations (even their own failures), then a lot of the frou-frou in the game was not so much an aid as a distraction from the story-telling, but it fit with the TV show conceit.

But on the whole, it was a fun experience with a really good group of players. Thanks to Prime and Riz for making it possible.

Sunday morning, we had the Creamers over for a bit, and the wee ones inspected the pumpkins.

Later Sunday, I made one of my rare appearances on the field of garden battle, as I attacked the hedge with the clippers.
 
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From:stevenkaye
Date:October 20th, 2009 12:08 am (UTC)
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I really liked the campaign of Primetime Adventures I was in(before it imploded because basing your campaign on not-Yugoslavia falling apart got too depressing for several players). John Wick's Houses of the Blooded has a nice wager system for who gets to narrate, along with agglomerating various other indie schticks like Aspects from Spirit of the Century.

Journal of No. 118