Other players: dark_of_night, karteblanche, zorker, and bridared, which last personage may never have had an LJ, but who cares since none of these other people update theirs, either.
Now to justify the nostalgia tag, we have to send the Wayback machine to Origins 86, which I went to the summer after I graduated high school. Paranoia had won the Origins award the previous year, and I had a great talk with somebody at the West End booth, and bought (with my measly high school ducats) a shitload of Paranoia. And never regretted it. It's on my shelf today, and somewhere packed in there is some correspondence between me and West End in which my SASE is addressed to GAR-Y-SVN.
To amplify the nostalgia tag, ian_tiberius popepat & [Bad username: 'joemafi'] almost ran a Paranoia larp sometime in the early 90s. And so naturally, for this present incarnation, I wore the t-shirt that was generated for the almost game.
Anyway, the general milieu is pretty familiar, with a few changes. The rules have been jiggered with more forcibly, but don't really get in the way of the fun, and possibly add to it. There are cards that can be played in combat (or elsewhere) with special effects -- not sure the mix is quite right, but for a one-off, it was satisfying to pull them out as needed.
It was a rare successful troubleshooter mission, with just a few total party kills, but not enough to go too deep into the clone stack.
And through the luck of the draw, and patient conservation, I was able to do some Once-Upon-A-Time-style strategizing. I placed myself in the vicinity of a broken gurney in a battle-chem induced frenzy, and then invented an impromptu weapon -- the broken gurney. And concluded with the discovery of a cake. As usual, you had to have been there.
A good time with good friends. Thanks to Ian for putting it together, and everyone else for contributing to a great time.